Paolo

 

Sunday, 11 July (yes, the day of the World Cup final…) I’ll be in Atlanta at the AAAI Workshop on AI and Fun to give a keynote on experience-driven procedural content generation.

The presentation is deeply based on the work of Georgios Yannakakis and Julian Togelius, this is the abstract:

Procedural content generation (PCG) is an increasingly important area of technology within modern commercial game development. Current research on game AI identifies the personalization of gaming experience via player profiling/modeling, and the real-time adaptation of the game according to player needs as important steps towards meaningful PCG. This talk will provide a taxonomy of PCG algorithms and introduce a PCG framework, named Experience-Driven Procedural Content Generation (EDPCG), which is driven by computational models of player experience.
The presentation includes a discussion over the main components of the approach and frames ongoing research at the Center for Computer Games Research, ITU Copenhagen, under EDPCG.

 

The IEEE Computational Intelligence Society Conference Committee recently approved the change in name, and status, of CIG from a Symposium to a Conference.
The next CIG will be held in Copenhagen, Denmark, August 18-21, 2010, at the IT-University. The conference is chaired by Georgios Yannakakis and Julian Togelius. The program chairs are Michael Mateas, Risto Mikkulainen, and Michael Young.

 

 

cig2010_placeholder-2

 

I’m about to leave for AIIDE ( California :-D ), there I’ll present my work on camera control and I’ll show a demo during the demo session.

If you are interested, the demo is also available in the demo page of this site.

© 2012 PaoloBurelli.com Suffusion theme by Sayontan Sinha

Switch to our mobile site