Feb 012013
 

The Workshop on Intelligent Cinematography and Editing (WICED) aims to bring together an interdisciplinary group of researchers and industrial experts from fields including 3D graphics, artificial intelligence, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others who are working on the many related aspects of automatic camera control.

The second edition of the workshop will be held in Crete from the 14th to the 17th of May within the International Conference on the Foundations of Digital Games 2013.
More information can be found on the workshop’s website: http://wiced.cameracontrol.org.

These are some videos of the presentations given during the 2012 edition:

 Posted by at 11:24
Aug 202012
 

Next year’s EvoGames will be held in Vienna from April the 3rd to the 5th. Make sure to come and contribute with great science!
The conference covers topics suc as:

  • Computational Intelligence in video games
  • Intelligent avatars and new forms of player interaction
  • Player experience measurement and optimization
  • Procedural content generation
  • Human-like artificial adversaries and emotion modelling
  • Authentic movement, believable multi-agent control
  • Experimental methods for gameplay evaluation
  • Evolutionary testing and debugging of games
  • Adaptive and interactive narrative and cinematography
  • Games related to social, economic, and financial simulations
  • Adaptive educational, serious and/or social games
  • General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  • Monte-Carlo tree search (MCTS)
  • Affective Computational Intelligence in Games

Take a look at the EvoGames 2013 call for papers and the full event’s website.

 Posted by at 10:54

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