Tommaso just linked me this video, it shows the first ever developed automatic camera control system by James Blinn in 1988.
Check this link! You can follow the 2010 Conference on Computational Intelligence in Games… especially me on saturday afternoon at 2:00 PM ![]()
More info about the conference and the program http://game.itu.dk/cig2010.
Sunday, 11 July (yes, the day of the World Cup final…) I’ll be in Atlanta at the AAAI Workshop on AI and Fun to give a keynote on experience-driven procedural content generation.
The presentation is deeply based on the work of Georgios Yannakakis and Julian Togelius, this is the abstract:
Procedural content generation (PCG) is an increasingly important area of technology within modern commercial game development. Current research on game AI identifies the personalization of gaming experience via player profiling/modeling, and the real-time adaptation of the game according to player needs as important steps towards meaningful PCG. This talk will provide a taxonomy of PCG algorithms and introduce a PCG framework, named Experience-Driven Procedural Content Generation (EDPCG), which is driven by computational models of player experience.
The presentation includes a discussion over the main components of the approach and frames ongoing research at the Center for Computer Games Research, ITU Copenhagen, under EDPCG.
