Sunday, 11 July (yes, the day of the World Cup final…) I’ll be in Atlanta at the AAAI Workshop on AI and Fun to give a keynote on experience-driven procedural content generation.

The presentation is deeply based on the work of Georgios Yannakakis and Julian Togelius, this is the abstract:

Procedural content generation (PCG) is an increasingly important area of technology within modern commercial game development. Current research on game AI identifies the personalization of gaming experience via player profiling/modeling, and the real-time adaptation of the game according to player needs as important steps towards meaningful PCG. This talk will provide a taxonomy of PCG algorithms and introduce a PCG framework, named Experience-Driven Procedural Content Generation (EDPCG), which is driven by computational models of player experience.
The presentation includes a discussion over the main components of the approach and frames ongoing research at the Center for Computer Games Research, ITU Copenhagen, under EDPCG.

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