My name is Paolo Burelli, I was born in a couple of decades ago in Udine (Italy). I graduated in Information Technology at the University of Udine in 2007 with a thesis on hand tracking and gesture recognition using the GPU.
Currently, I work at ITU Copenhagen in the Center For Computer Games Research as a PhD student.
My research is focused on advanced and autonomous camera control in interactive 3D applications.
Camera control has a deep impact on player experience and enjoyability in games. The camera represents the point-of-view of the player through which she perceives the game world and gets feedback on her actions.
I’m interested in how the camera could be placed and animated automatically while the player plays the game, and how such automatic camera behavior affects the interaction.
Moreover I’d like to investigate how the camera, as any other content in a game, could adapt to optimize the player’s experience.
More generally, I’m interested in computer graphics, artificial intelligence and adaptivity in computer games.
If you want to know more about me… well there is not much to say: I like food, music (mostly progressive and post rock) good movies, computer games, mountains and my family.
Photography is also a passion I developed lately, I’m still a noobie but it could be worse
- Assistant Professor – Department of Architecture, Design and Media Technology – Aalborg University Copenhagen (August 2012 – present)
- Research guest – Multimedia & Vision Research Group – QMUL (September 2011 – January 2012)
- PhD Student – Center for Computer Games – ITU (April 2009 – May 2012)
- Assistant Researcher – ITU (December 2008 – March 2009)
- Software designer – Digitalapes (July 2007 – December 2008)
- Research fellow – Università degli studi di Udine (June 2007 – December 2007)
- Linux developer – Eurotech S.p.A. (July 2006 – June 2007)